While other versions of MXGP 3 let you race with up to 12 players, online multilayer is sorely lacking in the Switch version, leaving you with the career and single events. Lone riderĪnother glaring omission is the lack of multiplayer options. As we’ve seen in games like Fast RMX and Mario Kart 8 Deluxe, the Switch’s hardware is capable of producing great graphics at a smooth 60 fps so it’s a shame to see MXGP 3 suffer from such poor optimisation. These cutbacks would perhaps be forgivable if they improved the performance, but MXGP 3 suffers from frame rate drops on the Switch and frequently dips below 30 fps. Granted, the PlayStation Vita version of the original MXGP also didn’t feature terrain deformation, but that game was running on much less powerful hardware several years ago. Sadly, this feature has been completely removed in the Switch version of MXGP 3 – riding on flat surfaces is nowhere near as satisfying or challenging. As you progress through the race, your tyres carve into the mud, creating bumps and grooves that add a layer of challenge while navigating the uneven track. One of MXGP 3’s most innovative features that sets it apart is its impressive track deformation. The number of rider opponents has also been reduced from 21 racers in the original game to only 10 in the Nintendo Switch version, which reduces the intensity of races. Unreal Engine 4’s realistic lighting effects still shine, particularly on a wet track where patches of mud glisten in the sunlight, but the reduced resolution really lets the presentation down. Track detail and crow density have also been reduced, and a lack of anti-aliasing results in scenery that’s riddled with jagged edges. You know when textures in games sometimes fail to load properly? That’s what the Switch version of MXGP 3 looks like all the time. This lack of image clarity even causes track markers to blur into the background, which makes navigating the circuits successfully more difficult than it should be. Whether you’re running the game in docked or portable mode, bike, rider and track textures look bewilderingly blurry. Put simply, this is without a doubt one of the worst looking Switch games currently available on the system. The game is also still powered by Unreal Engine 4, but the visuals have been significantly downgraded. MXGP 3 on the Nintendo Switch features every rider, bike and track featured in the original release. Unfortunately, if you were hoping for a faithful Switch port of the original PC and console versions, you’re going to be disappointed because MXGP 3 is missing several core features on Nintendo Switch. This isn’t the first Milestone game released on a handheld system, however: you may remember games in the MotoGP, WRC and MXGP series were previously ported to the PlayStation Vita. This makes MXGP 3 the first bike game available on the system that fills the void of a new Excitebike. Like many developers, Milestone has capitalised on the phenomenal success of the Switch and has ported the motocross simulation onto Nintendo’s handheld-console hybrid. The motocross simulation offered significant improvements over its disappointing predecessor from an upgraded graphics engine and new weather effects powered by Unreal Engine 4, to an advanced terrain deformation system that completely transformed the experience. MXGP 3 was one of the best surprises of last year.
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